Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Monday, April 27, 2015

In Real Life by Cory Doctorow

From chapters.ca:
Anda loves Coarsegold Online, the massively-multiplayer role playing game that she spends most of her free time on. It's a place where she can be a leader, a fighter, a hero. It's a place where she can meet people from all over the world, and make friends. Gaming is, for Anda, entirely a good thing. But things become a lot more complicated when Anda befriends a gold farmer - a poor Chinese kid whose avatar in the game illegally collects valuable objects and then sells them to players from developed countries with money to burn. This behavior is strictly against the rules in Coarsegold, but Anda soon comes to realize that questions of right and wrong are a lot less straightforward when a real person's real livelihood is at stake. From acclaimed teen author Cory Doctorow and rising star cartoonist Jen Wang, In Real Life is a sensitive, thoughtful look at adolescence, gaming, poverty, and culture-clash.

Monday, December 01, 2014

Unbored: The Essential Field Guide to Serious Fun by Joshua Glenn and Elizabeth Foy Larsen

From chapters.ca:
Unbored is the guide and activity book every modern kid needs. Vibrantly designed, lavishly illustrated, brilliantly walking the line between cool and constructive, it's crammed with activities that are not only fun and doable but also designed to get kids engaged with the wider world. With contributions from a diverse crowd of experts, the book provides kids with information to round out their world view and inspire them to learn more. From how-tos on using the library or writing your representative to a graphic history of video games, the book isn't shy about teaching. Yet the bulk of the 350-page mega-resource presents hands-on activities that further the mission in a fun way, featuring the best of the old as well as the best of the new: classic science experiments, crafts and upcycling, board game hacking, code-cracking, geocaching, skateboard repair, yarn-bombing, stop-action movie-making-plus tons of sidebars and more.

Saturday, February 15, 2014

Where Did Bunny Go? A Bunny and Bird Story by Nancy Tafuri

From chapters.ca:
Bunny and Bird are playing hide- and- seek, and when it's Bunny's turn to hide, Bird can't find him anywhere! Bird starts to worry. Is Bunny lost? Or did he run away? What if Bunny doesn't want to be his friend anymore? Of course, Bunny proves to be a true friend in this easy- to- read Bunny and Bird picture book.

Saturday, November 30, 2013

Knight Puzzles by Stella Maidment

From chapters.ca:
Puzzle Adventures combine an exciting adventure story with an important feature: the reader doesn't need to use a pen to complete the puzzles! Solve each puzzle on your way through fantastical settings and brilliant stories! Trace through mazes with your finger and help each character and their faithful friends on their adventure. Stories are based around characters that are popular for this age group: knights, astronauts, mermaids and unicorns. Meet a not- so- scary dragon and help Henry find the golden shield in Knight Puzzles!

Wednesday, July 17, 2013

The Stick Book: Loads of Things You can Make or do with a Stick by Jo Schofield and Fiona Danks

From chapters.ca:
The stick is a universal toy. Totally natural, all- purpose, free, it offers limitless opportunities for outdoor play and adventure and it provides a starting point for an active imagination and the raw material for transformation into - almost anything! As New York's Strong National Museum of Play pointed out when they selected a stick for inclusion in their National Toy Hall of Fame, ''It can be a Wild West horse, a medieval knight's sword, a boat on a stream, or a slingshot with a rubber band...'' In this book, Fiona Danks and Jo Schofield offer masses of suggestions for things to do with a stick, in the way of adventures and bushcraft, creative and imaginative play, games, woodcraft and conservation, music and more.

Friday, May 24, 2013

Get Outside: The Kids Guide to Fun in the Great Outdoors by Jane Drake and Ann Love, illustrated by Heather Collins


From chapters.ca:
Armed with Get Outside, a kid will never say, "I'm bored!" again. This book is a key to the world of fun beyond the front door. Activities are divided into four categories (Nature Lover, Outdoor Fun and Games, Cozy Inside and Look to the Sky), where readers will find instructions for making things like sundials, bird feeders and kites, as well as rules for games such as 500 Up, Spud and Shinny. Accompanying these descriptions are fun facts and scientific, historic and cultural context. The passage on playing jacks, for example, includes a sidebar about a similar game played by the ancient Greeks. Children in Northern climes will love learning to play traditional First Nations winter games and be thrilled to find out how to create a backyard ice rink. It's a wealth of fun and fascination that will captivate any young person - who won't mind ditching the video game for the great outdoors.

Saturday, November 03, 2012

Snow Play: How to Make Forts and Slides and Winter Campfires plus the Coolest Loch Ness Monster and 23 Other Brrrilliant Projects in the Snow by Birgi


From chapters.ca:DIY goes outdoors, giving winter enthusiasts more than 25 new ways to play in the snow! Calling all snow lovers young and old alike! When you re surrounded by the white stuff, it's time for Snow Play! With crazy creatures to build, challenging games to play, and outrageous spaces to sculpt, author Birgitta Ralston, a Europe- based designer, has imagined the most creative ways to play in the snow. 

Tuesday, July 03, 2012

For the Win by Cory Doctorow

From chapters.ca:
At any hour of the day or night, millions of people around the globe are engrossed in multiplayer online games, questing and battling to win virtual "gold," jewels, and precious artifacts. Meanwhile, others seek to exploit this vast shadow economy, running electronic sweatshops in the world's poorest countries, where countless "gold farmers," bound to their work by abusive contracts and physical threats, harvest virtual treasure for their employers to sell to First World gamers who are willing to spend real money to skip straight to higher- level gameplay.

Mala is a brilliant 15-year-old from rural India whose leadership skills in virtual combat have earned her the title of "General Robotwalla." In Shenzen, heart of China's industrial boom, Matthew is defying his former bosses to build his own successful gold- farming team. Leonard, who calls himself Wei- Dong, lives in Southern California, but spends his nights fighting virtual battles alongside his buddies in Asia, a world away. All of these young people, and more, will become entangled with the mysterious young woman called Big Sister Nor, who will use her experience, her knowledge of history, and her connections with real- world organizers to build them into a movement that can challenge the status quo.

The ruthless forces arrayed against them are willing to use any means to protect their power- including blackmail, extortion, infiltration, violence, and even murder. To survive, Big Sister's people must out- think the system. This will lead them to devise a plan to crash the economy of every virtual world at once - a Ponzi scheme combined with a brilliant hack that ends up being the biggest, funnest game of all.

Imbued with the same lively, subversive spirit and thrilling storytelling that made Little Brother an international sensation, For the Win is a prophetic and inspiring call- to- arms for a new generation.

Tuesday, November 01, 2011

The Game of Sunken Places by M. T. Anderson

From chapters.ca:
From the award- winning author of Feed and Octavian Nothing comes a fantastic, fun, and funny middle- grade adventure. When Brian and Gregory go to stay at a distant relative's strange manse, they stumble upon a board game that mirrors a greater game in which they have suddenly became players.

Sunday, December 05, 2010

Geek Dad: Awesomely Geeky Projects and Activities for Dads and Kids to Share by Ken Denmead

From chapters.ca:
The ultimate DIY project guide for techie dads raising kids in their own geeky image, in the spirit of The Dangerous Book for Boys Today's generation of dads grew up more tech- savvy than ever. Rather than joining the Little League team, many grew up playing computer games, Dungeons and Dragons, and watching Star Wars. Now with kids of their own, these digital- age dads are looking for fresh ways to share their love of science and technology, and help their kids develop a passion for learning and discovery. Enter supergeek, and father of two, Ken Denmead. An engineer and editor of the incredibly popular GeekDad blog on wired.com, Ken has created the ultimate, idea- packed guide guaranteed to help dads and kids alike enjoy the magic of playtime together and tap into the infinite possibility of their imagination. With illustrations throughout, this book offers projects for all ages to suit any timeframe or budget.

Tuesday, February 02, 2010

The Legend of Ninja Cowboy Bear by David Bruins and Hilary Leung

From chapters.ca:
A twist on the classic game of Rock Paper Scissors, this story celebrates the differences that make three friends unique.

Saturday, January 24, 2009

The Family Book: Amazing Things to do Together

From chapters.ca:
Gather the whole family and thrill them with this book of amazing ways to spend some quality time together! Fun, informative, and entertaining, this guide is a guaranteed good time for all. Just a few of the things you'll find inside: A dozen ways to spend a rainy day, including making a photographic family tree, having a scavenger hunt, and building a bird's nest. How to dazzle your family with optical illusions and magic tricks! Fun games for the whole family such as charades, horseshoes, and stepping stones. Puzzles and riddle sure to boggle the mind! Unique arts and crafts such as making a printing press, building super kites, and making recyclable sculptures. And so much more!

See also: The Daring Book for Girls and the Dangerous Book for Boys

Wednesday, October 29, 2008

The Daring Book for Girls by Miriam Peskowitz and Andrea Buchanan

From chapters.ca:
The Daring Book for Girls is the manual for everything that girls need to know — and that doesn't mean sewing buttonholes! Whether it's female heroes in history, secret note- passing skills, science projects, friendship bracelets, double dutch, cats cradle, the perfect cartwheel or the eternal mystery of what boys are thinking, this book has it all. But it's not just a guide to giggling at sleepovers — although that's included, of course! Whether readers consider themselves tomboys, girly- girls, or a little bit of both, this book is every girl's invitation to adventure.

See also The Dangerous Book for Boys

Wednesday, June 25, 2008

The Dangerous Book for Boys by Hal Iggulden

From chapters.ca:
How many other books will help you thrash someone at conkers, race your own go-cart, and identify the best quotations from Shakespeare? The Dangerous Book for Boys gives you facts and figures at your fingertips - [study] up on the solar system, learn about famous battles and read inspiring stories of incredible courage and bravery. Teach your old dog new tricks. Make a pinhole camera. Understand the laws of cricket. There's a whole world out there: with this book, anyone can get out and explore it.

There is now also a Daring Book for Girls, a Dangerous Book for Dogs, and others.

Sunday, June 08, 2008

Timeless Toys: Classic Toys and the Playmakers who Created Them by Tim Walsh

From chapters.ca:
Timeless Toys represents one of the finest documentaries and displays of modern toys ever written. Author Tim Walsh, a successful toy inventor himself, reveals a world of commerce, toys, and wonder that is equally fun, fascinating, and nostalgic. Readers of every age and background will find it impossible to pick up this book, turn a few pages, and not become spellbound by its insightful stories and the personal memories that the text and 420 brilliantly coloured photographs bring forth. Slinky, Lego, Tonka trucks, Monopoly, Big Wheel, Frisbee, Hula Hoop, Super Ball, Scrabble, Barbie, Radio Flyer Wagons: All of these and many, many more are featured in this fascinating tome, along with the toys' histories, insider profiles, and rare interviews with toy industry icons. It's simply magic!

Tuesday, May 06, 2008

Each Peach Pear Plum by Janet and Allan Ahlberg

From chapters.ca:
The classic children's game book. Thousands of children have enjoyed the Ahlbergs' pictorial guessing game - not only because the game is fun, but also because the pages contain action and humour and a sense of beauty.

Friday, April 25, 2008

Pull the Other One! StringGames and Stories by Michael Taylor

A book of string games from the classic cat's cradle to ones you may not know.
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